![]() Mattel Electronics obtained the rights to BurgerTime from Data East and released the Intellivision version in 1983. It was ported to many home gaming systems, including the Atari 2600, NES, and Intellivision, and spawned several sequels and spinoffs over the years. The music features upbeat, catchy melodies that match the fast-paced gameplay.īurgerTime was a commercial success, becoming one of the most popular arcade games of the early 1980s. The game's music and sound effects were composed by Yoko Osaka, who had previously worked on the sound design for other Data East games. The characters in BurgerTime, such as the chef Peter Pepper and the food items he must assemble, were designed to be cute and appealing to both children and adults. The game's graphics were designed by Toshio Kai, who drew inspiration from Japanese cartoon characters such as Astro Boy and Doraemon. BurgerTime was one of the first games released for this system. The game was created using Data East's own hardware, the DECO Cassette System, which allowed for multiple games to be stored on a single cassette and played on the same arcade cabinet. Nakamura came up with the idea for BurgerTime while eating a hamburger and thinking about the process of making it. The development of BurgerTime was led by Akio Nakamura, who had previously worked on other Data East arcade games such as Lock 'n' Chase and Super Cobra. One life is lost whenever Peter touches a non-stunned enemy, and the game ends once all lives are lost. After the player completes the sixth board, the cycle repeats. There are six boards of increasing difficulty, with more burgers/ingredients, more enemies, and/or layouts that make it easier for Peter to become cornered. Ice cream, coffee, and French fries appear on occasion, awarding bonus points and one extra pepper shot when collected. ![]() Pressing the button causes Peter to shake a cloud of pepper in the direction he is facing any enemy touching the cloud is briefly stunned, and Peter can safely move through them. Crushed or dropped enemies return to the maze after a short time.Īt the start of the game, the player is given a limited number of pepper shots to use against enemies. In the latter case, the ingredient falls two extra levels for every enemy caught on it. The player can score extra points by either crushing them under a falling ingredient or dropping an ingredient while they are on it. Three types of enemy food items wander the maze: Mr. The player must complete all burgers to finish the board. A burger is completed when all of its vertically aligned ingredients have been dropped out of the maze and onto a waiting plate. When Peter walks the full length of an ingredient, it falls to the level below, knocking down any ingredient that happens to be there. The player controls the protagonist, chef Peter Pepper, with a four-position joystick and a "pepper" button.Įach level is a maze of platforms and ladders in which giant burger ingredients (bun, meat patty, tomato, lettuce) are arranged. The object of the game is to build a number of hamburgers while avoiding enemy foods. The first level of the arcade version, with Peter Pepper at center, climbing a ladder ![]() When Data East went bankrupt in 2003, G-Mode bought most of Data East's intellectual properties, including BurgerTime, BurgerTime Deluxe, Super BurgerTime, and Peter Pepper's Ice Cream Factory. ![]() There have been multiple sequels for both the arcade and home. The first home port of BurgerTime was released for the Intellivision console in 1983, followed by versions for other systems. In addition to all releases in the Western world, BurgerTime also became the title used for the Japanese ports and sequels. The game's original Japanese title Hamburger changed outside of Japan to BurgerTime, reportedly to avoid potential trademark issues. The Data East and Midway versions are distinguished by the manufacturer's name on the title screen and by the marquee and cabinet artworks, as the game itself is identical. Data East also released its own version of BurgerTime in the United States through its DECO Cassette System. In the United States, Data East USA licensed BurgerTime for distribution by Bally Midway as a standard dedicated arcade game. The player is chef Peter Pepper, who must walk over hamburger ingredients in a maze of platforms and ladders while avoiding anthromorphic hot dogs, fried eggs, and pickles which are in pursuit. BurgerTime, originally released as Hamburger in Japan, is a 1982 arcade video game developed by Data East initially for its DECO Cassette System. ![]()
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